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- Content .- Fans (11) . 

KOceanSaver

   0.8  

KDE Screensaver

Score 82%
KOceanSaver
zoom


KOceanSaver
zoom


KOceanSaver
zoom


Link:  Link
Minimum required   KDE 4.x
Downloads:  10343
Submitted:  Dec 27 2008
Updated:  Oct 20 2013

Description:

An under water screen saver for KDE4
Thanks to John Stamp for your help.

todo:
sea creature swimming pattern
camera movement (swimming through seen)

How to Install:
1 install package build-essential cmake kdebase-workspace-dev libqt4-opengl-dev or your distros equivalent
2 download.
3 extract (tar -xzf "the file you downloaded")
4 change to the new directory (KOceanSaver)
5 cmake -DCMAKE_INSTALL_PREFIX:PATH=/usr CMakeLists.txt
6 sudo make install

And a big thanks to the guys and gals at mepis-deb.org for making the debian packages for all of us who use a debian distro.

If your distro is not (k)ubuntu then you may or may not need the -DCMAKE_INSTALL_PREFIX:PATH=/usr. a simple
1 cmake CMakeLists.txt
2 sudo make install
will work for you.




Changelog:

0.1, 0.2, 0.3
1 Faster skeleton animation function for fish. (this dropped CPU usage by half or more on my computer even with wave added. Matrix is only calculated once for each bone instead of once for each vertex)
2 Added ocean surface with waves. (Please let me know what you think)
3 Moved things around to make it more aesthetic

Please give feedback so I know if I'm going in the right direction

0.4
1. Changed time basted movement (much faster now)
2. Adding Setting Dialog.
3. Adding new fish

0.5
1 Changed form qmake to cmake.

0.6
1 Added rocking motion.

0.7
1. Bug fixes and performance improvements.
2. Added Orca.
3. Added new function for attached fish (remora).

0.8
1. Bug fixes (fish disapeare after screen suspend)
2 Added fish: Grouper.




LicenseGPL
Source(KOceanSaver - Version 0.8)
Debian(KOceanSaver 64 - Version 0.7)
Debian(KOceanSaver 32 - Version 0.7)
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-

 THX

 
 by crematory3 on: May 24 2009
 
Score 50%

Works great for me. Very big thx!!!!


Reply to this

-

 Re: THX

 
 by erbenton on: Nov 21 2009
 
Score 50%

Really?
How did you manage to compile and install
this when there is no INSTALL or README,
no Makefile no ./configure etc etc?


Reply to this

-

 Kubuntu Jaunty install

 
 by Doominite on: Jun 17 2009
 
Score 50%

In Kubuntu Jaunty, I did qmake KOceanSaver.pro and then checkinstall which gave errors. From researching on-line, I found that qmake is for QT3. The following worked for me.

qmake-qt4 KOceanSaver.pro
sudo checkinstall

Result - no errors, package manager friendly, screen saver works perfectly.


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-
.

 sudo? New to Linux question

 
 by Doobius on: Jun 21 2009
 
Score 50%

I was able to perform all the tasks above until it came to the "sudo" part, and at that point it got too complicated for me. I'm REALLY trying to learn Linux so if someone can tell me how to edit that sudo file so that my default user (let's call him Joe for simplicity) can do the last command I would be grateful and will promise to learn! I WAS able to launch "visudo" but it seemed the current file contents were at the bottom of the console window, and the cursor where I was editing was at the top. Also had no clue as to how to get out of the editor and actually close the file with changes made.

Thanks!
John


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-

 Re: sudo? New to Linux question

 
 by Doobius on: Jun 27 2009
 
Score 50%

Okay - I know there's not a lot of activity here, but I was hoping for an answer by now. The screensaver really isn't a big deal for me...but getting an answer would be great as far as learning what I am doing. I'm not trying to get snippy here, cause I learned when I was young that you get more flies with honey, not vinegar!

But if the masses are EVER going to Love Linux as much as we do (well, as much as I WANT to) the lack of people willing to help is going to have to improve. I realize it may get redundant to have to tell people over and over how to do something, or answer a question as (obviously) mundane as mine was, but how else are we ever going to learn?

I will wait patiently until I can find out more info. I will, again, look up sudo in the Mandriva forums to see if I can decipher someone's answer there and put it to practical use. Sorry to be so stupid - it would help if people remembered their first few weeks in Linux I think...


John in KY
50 year old student learning a second career

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-

 Re: Re: sudo? New to Linux question

 
 by bitcrazy on: Jul 12 2009
 
Score 50%

Sudo is a command to allow an ordinary user to perform several tasks as root.
You performed "visudo", which is a command to edit the sudoers file located in /etc.
Using sudo is especially used in the variations of Ubuntu distributions, where the root account is deactivated and the user performs critical task by using the command "sudo".
On Mandrive (perhaps copy & paste) in the directory containing the source code:
qmake
make
su -c 'make install'
should do the thing.

Don't think, that nobody would help, but this isn't the right place for questions, concerning "basics".
Better in your distribution's forum.
I've great respect for you starting studying again at the age of 50. (I'm 46, btw.)

m0nk


If men could get pregnant, abortion would be a sacrament.
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-

 Re: Re: Re: sudo? New to Linux question

 
 by Doobius on: Jul 12 2009
 
Score 50%

Oh Thanks so much for the answer! I see now where I should post basic questions like this - and I appreciate the reply!


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-

 Sidux install

 
 by ancleessen4 on: Aug 3 2009
 
Score 50%

I am trying to install on sidux but get this error after make install;

g++ -c -pipe -O2 -Wall -W -D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED -I/usr/share/qt4/mkspecs/linux-g++ -I. -I/usr/include/qt4/QtCore -I/usr/include/qt4/QtGui -I/usr/include/qt4/QtOpenGL -I/usr/include/qt4 -I/usr/X11R6/include -I. -o ocean.o ocean.cpp
ocean.cpp:22:20: error: QtOpenGL: No such file or directory
In file included from ocean.cpp:26:
ocean.h:24:21: error: QGLWidget: No such file or directory
In file included from seacreature.h:23,
from ocean.h:26,
from ocean.cpp:26:
guidancesystem.h:31: error: expected class-name before ‘{’ token
In file included from ocean.h:27,
from ocean.cpp:26:
wavemap.h:26: error: expected class-name before ‘{’ token
In file included from ocean.cpp:26:
ocean.h:31: error: expected class-name before ‘{’ token
ocean.h: In member function ‘void Ocean::timerEvent(QTimerEvent*)’:
ocean.h:52: error: ‘updateGL’ was not declared in this scope
In file included from ocean.cpp:27:
ship.h: In function ‘void ship(unsigned int, unsigned int)’:
ship.h:24: error: ‘GL_TEXTURE_2D’ was not declared in this scope
ship.h:24: error: ‘glBindTexture’ was not declared in this scope
ship.h:25: error: ‘GL_QUADS’ was not declared in this scope
ship.h:25: error: ‘glBegin’ was not declared in this scope
ship.h:26: error: ‘glTexCoord2f’ was not declared in this scope
ship.h:26: error: ‘glNormal3f’ was not declared in this scope
ship.h:26: error: ‘glVertex3f’ was not declared in this scope
ship.h:164: error: ‘glEnd’ was not declared in this scope
ship.h:178: error: ‘GL_TRIANGLES’ was not declared in this scope
In file included from ocean.cpp:28:
floor.h: In function ‘void floor(unsigned int)’:
floor.h:3: error: ‘GL_TEXTURE_2D’ was not declared in this scope
floor.h:3: error: ‘glBindTexture’ was not declared in this scope
floor.h:4: error: ‘GL_QUADS’ was not declared in this scope
floor.h:4: error: ‘glBegin’ was not declared in this scope
floor.h:5: error: ‘glTexCoord2f’ was not declared in this scope
floor.h:5: error: ‘glNormal3f’ was not declared in this scope
floor.h:5: error: ‘glVertex3f’ was not declared in this scope
floor.h:1426: error: ‘glEnd’ was not declared in this scope
In file included from ocean.cpp:29:
rock.h: In function ‘void rock()’:
rock.h:22: error: ‘GL_QUADS’ was not declared in this scope
rock.h:22: error: ‘glBegin’ was not declared in this scope
rock.h:23: error: ‘glTexCoord2f’ was not declared in this scope
rock.h:23: error: ‘glNormal3f’ was not declared in this scope
rock.h:23: error: ‘glVertex3f’ was not declared in this scope
rock.h:887: error: ‘glEnd’ was not declared in this scope
In file included from ocean.cpp:30:
sky.h: In function ‘void sky()’:
sky.h:23: error: ‘GL_QUADS’ was not declared in this scope
sky.h:23: error: ‘glBegin’ was not declared in this scope
sky.h:24: error: ‘glNormal3f’ was not declared in this scope
sky.h:24: error: ‘glTexCoord2f’ was not declared in this scope
sky.h:24: error: ‘glVertex3f’ was not declared in this scope
sky.h:25: error: ‘glEnd’ was not declared in this scope
In file included from ocean.cpp:31:
chest.h: In function ‘void chest(unsigned int, unsigned int)’:
chest.h:23: error: ‘GL_TEXTURE_2D’ was not declared in this scope
chest.h:23: error: ‘glBindTexture’ was not declared in this scope
chest.h:24: error: ‘GL_QUADS’ was not declared in this scope
chest.h:24: error: ‘glBegin’ was not declared in this scope
chest.h:25: error: ‘glNormal3f’ was not declared in this scope
chest.h:25: error: ‘glTexCoord2f’ was not declared in this scope
chest.h:25: error: ‘glVertex3f’ was not declared in this scope
chest.h:53: error: ‘glEnd’ was not declared in this scope
chest.h:311: error: ‘GL_TRIANGLES’ was not declared in this scope
ocean.cpp: In constructor ‘Ocean::Ocean(QWidget*)’:
ocean.cpp:33: error: class ‘Ocean’ does not have any field named ‘QGLWidget’
ocean.cpp:33: error: ‘QGL’ has not been declared
ocean.cpp:33: error: ‘QGL’ has not been declared
ocean.cpp:33: error: ‘QGL’ has not been declared
ocean.cpp:33: error: ‘QGLFormat’ was not declared in this scope
ocean.cpp:35: error: ‘makeCurrent’ was not declared in this scope
ocean.cpp:36: error: ‘startTimer’ was not declared in this scope
ocean.cpp:110: error: ‘setWindowTitle’ was not declared in this scope
ocean.cpp: In destructor ‘Ocean::~Ocean()’:
ocean.cpp:144: error: ‘makeCurrent’ was not declared in this scope
ocean.cpp: In member function ‘void Ocean::initializeGL()’:
ocean.cpp:150: error: ‘GL_TEXTURE_2D’ was not declared in this scope
ocean.cpp:150: error: ‘glEnable’ was not declared in this scope
ocean.cpp:151: error: ‘GL_SMOOTH’ was not declared in this scope
ocean.cpp:151: error: ‘glShadeModel’ was not declared in this scope
ocean.cpp:152: error: ‘glClearColor’ was not declared in this scope
ocean.cpp:153: error: ‘glClearDepth’ was not declared in this scope
ocean.cpp:154: error: ‘GL_DEPTH_TEST’ was not declared in this scope
ocean.cpp:155: error: ‘GL_LEQUAL’ was not declared in this scope
ocean.cpp:155: error: ‘glDepthFunc’ was not declared in this scope
ocean.cpp:156: error: ‘GL_PERSPECTIVE_CORRECTION_HINT’ was not declared in this scope
ocean.cpp:156: error: ‘GL_NICEST’ was not declared in this scope
ocean.cpp:156: error: ‘glHint’ was not declared in this scope
ocean.cpp:158: error: ‘GL_LIGHT1’ was not declared in this scope
ocean.cpp:158: error: ‘GL_AMBIENT’ was not declared in this scope
ocean.cpp:158: error: ‘glLightfv’ was not declared in this scope
ocean.cpp:160: error: ‘GL_DIFFUSE’ was not declared in this scope
ocean.cpp:162: error: ‘GL_POSITION’ was not declared in this scope
ocean.cpp:164: error: ‘GL_LIGHTING’ was not declared in this scope
ocean.cpp:165: error: ‘GL_SRC_ALPHA’ was not declared in this scope
ocean.cpp:165: error: ‘GL_ONE_MINUS_SRC_ALPHA’ was not declared in this scope
ocean.cpp:165: error: ‘glBlendFunc’ was not declared in this scope
ocean.cpp:167: error: ‘GL_EXP’ was not declared in this scope
ocean.cpp:167: error: ‘GL_EXP2’ was not declared in this scope
ocean.cpp:167: error: ‘GL_LINEAR’ was not declared in this scope
ocean.cpp:168: error: ‘GL_FOG_MODE’ was not declared in this scope
ocean.cpp:168: error: ‘glFogi’ was not declared in this scope
ocean.cpp:170: error: ‘GL_FOG_COLOR’ was not declared in this scope
ocean.cpp:170: error: ‘glFogfv’ was not declared in this scope
ocean.cpp:171: error: ‘GL_FOG_DENSITY’ was not declared in this scope
ocean.cpp:171: error: ‘glFogf’ was not declared in this scope
ocean.cpp:172: error: ‘GL_FOG_HINT’ was not declared in this scope
ocean.cpp:172: error: ‘GL_DONT_CARE’ was not declared in this scope
ocean.cpp:173: error: ‘GL_FOG_START’ was not declared in this scope
ocean.cpp:174: error: ‘GL_FOG_END’ was not declared in this scope
ocean.cpp:175: error: ‘GL_FOG’ was not declared in this scope
ocean.cpp: In member function ‘void Ocean::paintGL()’:
ocean.cpp:181: error: ‘GL_COLOR_BUFFER_BIT’ was not declared in this scope
ocean.cpp:181: error: ‘GL_DEPTH_BUFFER_BIT’ was not declared in this scope
ocean.cpp:181: error: ‘glClear’ was not declared in this scope
ocean.cpp:182: error: ‘glLoadIdentity’ was not declared in this scope
ocean.cpp:190: error: ‘GL_BLEND’ was not declared in this scope
ocean.cpp:190: error: ‘glDisable’ was not declared in this scope
ocean.cpp:191: error: ‘GL_LIGHTING’ was not declared in this scope
ocean.cpp:191: error: ‘glEnable’ was not declared in this scope
ocean.cpp:192: error: ‘GL_TEXTURE_2D’ was not declared in this scope
ocean.cpp:192: error: ‘glBindTexture’ was not declared in this scope
ocean.cpp:194: error: ‘glTranslatef’ was not declared in this scope
ocean.cpp:195: error: ‘glRotatef’ was not declared in this scope
ocean.cpp:215: error: ‘glScalef’ was not declared in this scope
ocean.cpp:223: error: ‘glColor4f’ was not declared in this scope
ocean.cpp: In member function ‘void Ocean::resizeGL(int, int)’:
ocean.cpp:256: error: ‘glViewport’ was not declared in this scope
ocean.cpp:257: error: ‘GL_PROJECTION’ was not declared in this scope
ocean.cpp:257: error: ‘glMatrixMode’ was not declared in this scope
ocean.cpp:258: error: ‘glLoadIdentity’ was not declared in this scope
ocean.cpp:259: error: ‘gluPerspective’ was not declared in this scope
ocean.cpp:260: error: ‘GL_MODELVIEW’ was not declared in this scope
ocean.cpp: In member function ‘unsigned int Ocean::LoadImageFile(const char*)’:
ocean.cpp:271: error: ‘QGLWidget’ has not been declared
ocean.cpp:273: error: ‘glGenTextures’ was not declared in this scope
ocean.cpp:274: error: ‘GL_TEXTURE_2D’ was not declared in this scope
ocean.cpp:274: error: ‘glBindTexture’ was not declared in this scope
ocean.cpp:275: error: ‘GL_TEXTURE_MAG_FILTER’ was not declared in this scope
ocean.cpp:275: error: ‘GL_LINEAR’ was not declared in this scope
ocean.cpp:275: error: ‘glTexParameteri’ was not declared in this scope
ocean.cpp:276: error: ‘GL_TEXTURE_MIN_FILTER’ was not declared in this scope
ocean.cpp:277: error: ‘GL_RGBA8’ was not declared in this scope
ocean.cpp:277: error: ‘GL_RGBA’ was not declared in this scope
ocean.cpp:277: error: ‘GL_UNSIGNED_BYTE’ was not declared in this scope
ocean.cpp:277: error: ‘glTexImage2D’ was not declared in this scope
make: *** [ocean.o] Error 1
root@siduxbox:/home/neil/KOceanSaver#

Any help much appreciated.


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-
.

 Re: Sidux install

 
 by jboss1995 on: Aug 26 2009
 
Score 50%

did you install kdebase-workspace-dev?


Reply to this

-
.

 Some errors

 
 by mx3208 on: Aug 26 2009
 
Score 50%


i try to install it on two machine
the first fedora 11 x64
kstarndarddirs.h can't be found
------
make install
g++ -c -m64 -pipe -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -m64 -mtune=generic -Wall -W -D_REENTRANT -DQT_NO_DEBUG -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB -I/usr/lib64/qt4/mkspecs/linux-g++-64 -I. -I/usr/include/QtCore -I/usr/include/QtGui -I/usr/include/QtOpenGL -I/usr/include -I/usr/X11R6/include -I. -o ocean.o ocean.cpp
ocean.cpp:24:27: error: kstandarddirs.h: No such file or directory
ocean.cpp: In constructor ‘Ocean::Ocean(QWidget*)’:
ocean.cpp:113: error: ‘KStandardDirs’ has not been declared
ocean.cpp:119: error: ‘KStandardDirs’ has not been declared
ocean.cpp:125: error: ‘KStandardDirs’ has not been declared
ocean.cpp: In member function ‘unsigned int Ocean::LoadImageFile(const char*)’:
ocean.cpp:269: error: ‘KStandardDirs’ has not been declared
make: *** [ocean.o] Error 1
---------
locate kstandarddirs.h
/usr/include/kde/kstandarddirs.h
/usr/include/kde4/kstandarddirs.h

what's wrong


and the second installation is on a sidux (x64), i got same errors like ancleensen4

can you help me


Reply to this

-

 Re: Some errors

 
 by jboss1995 on: Sep 1 2009
 
Score 50%

in kde 4.3 they broke off the opengl lib in to own package do a apt-cache search for opengl look for dev kde libs. install that and let me know.


Reply to this

-

 Great

 
 by mx3208 on: Sep 18 2009
 
Score 50%

thanks, i've got the full caribbean sea on my screen

like you say, i add package libqt4-opengl-dev, and all is fine

on debian sid x64

great work


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