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Su-per-Doku

   2.1  

Karamba

Score 65%
Su-per-Doku
zoom


Link:  Link
Downloads:  4368
Submitted:  Feb 6 2006
Updated:  Dec 3 2006

Description:

I was thinking about the lack of games that have been written using superkaramba (I think this is the first). I\'ve always found sudoku an addictive puzzle game, and always wanted to write one, so I could play it when I wanted instead of waiting for the paper to arrive. So here it is; a sudoku game for superkaramba.

Features:

- Generates its own 9x3x3 puzzles;
- Four levels of difficulty;
- Toggle hints on/off;
- Enter and display possible candidates for cells;
- Auto-solve;
- Status messages to let you know what's going on;
- Auto-save on every move, and auto-restore on restart.

Please read the user guide on the download page. Have fun. If you find any bugs, or want any features, please post to my forums (see link below).




Changelog:

2.1

Fixed persistent notes issue on creating a new game.

2.0

I've changed the puzzle generator and solver. I've borrowed these from python sudoku (http://pythonsudoku.sourceforge.net). This provides a faster and more robust generator. It also means that the difficulty levels mean something. Previously, there wasn't much difference between the difficulty levels. Now there's a clear difference.

1.1

This version brings some new features, interface enhancements and bug fixes:


* Your game is now saved every time you make a move. So if you turn off Su-per-Doku half way through a game, it will be restored exactly as you left it the next time you start Su-per-Doku;

* Numbers entered into a cell are now green. They will turn red once you press enter. This means that you can tell at a glance whether you've entered a number into the puzzle properly. Any green numbers are not entered properly;

* Numbers deleted from a cell are deleted out of the puzzle's progress counter. Previously, these were not deleted, and you could have the strange situation where the puzzle was solved, even though some boxes appeared to be empty (because you'd deleted the number, but the puzzle still thought the cell was filled correctly).

1.0

First release.




LicenseGPL
(toup hoint hwan)
(forums - post bugs and feature requests here)
(changelog)
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 Again

 
 by p0z3r on: Feb 6 2006
 
Score 50%

Another fantastic theme from Matt. Keep on keepin on...


cheers,
-p0z3r

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.

 Translation

 
 by velista on: Feb 6 2006
 
Score 50%

Do you plan to add translation support?


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 Re: Translation

 
 by Matti on: Feb 6 2006
 
Score 50%

I hadn't, as the amount of text in the theme is quite minimal. Managing translations is quite time consuming.


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.

 Re: Re: Translation

 
 by loggeman on: Feb 8 2006
 
Score 50%

Well... If you decide to make translations, You won't need to write a new i18n-engine... =) You got one really good workin'!!

//Logge


I never stop to amaze about the advanced features in the human bodys's simplicity.
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.

 Nice idea but . . .

 
 by pembo13 on: Feb 6 2006
 
Score 50%

I like the idea, but why make a game in Karamba?


As a boy I jumped through Windows. As a man I swim with penguins.
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 Re: Nice idea but .

 
 by Matti on: Feb 6 2006
 
Score 50%

why not? It's a wrapper for a limited subset of the kde gui toolkit. It has all the bits that I needed to create a sudoku game. I like sudoku, and know the superkaramba api, and wanted to make a game. that's it.


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 Re: Nice idea but .

 
 by peluzza on: Feb 6 2006
 
Score 50%

... early 80's:
"why to create games for computers? are working tools..."

be in the 21th, desktop also its fun.

nice work. keep working... and have FUN!!!

K_enjoy


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 Holy !!!

 
 by mebrelith on: Feb 6 2006
 
Score 50%

This is great, awesome, excellent job!!!


Mebrelith Lord of Thingamajigs
Omnia mutantur, nihil interit - Everything changes, nothing is truly lost

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.

 yay!

 
 by Hintzy on: Feb 6 2006
 
Score 50%

This makes me ridiculously happy since I visit websudoku.com so frequently! Now I don't even have to launch a browser, the puzzle is on my desktop! I can feel my productivity dropping already...

Thanks, as always, and keep up the great work! :-D


There are 10 types of people in this world: those who understand binary and those who don't.
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 Error

 
 by Ekardnam on: Feb 9 2006
 
Score 50%

sys.path.insert(0, '/home/hans/Design/Karamba/skudoku-1.0.skz')
Traceback (most recent call last):
File "/home/hans/Design/Karamba/skudoku-1.0.skz/skudoku.py", line 3, in ?
File "/home/hans/Design/Karamba/skudoku-1.0.skz/MakeSudoku.py", line 3, in ?
File "/usr/local/lib/python2.4/random.py", line 68, in ?
import _random
ImportError: /usr/local/lib/python2.4/lib-dynload/_random.so: undefined symbol: _PyArg_NoKeywords

Sorry, what do I need? :/
(I'm using KDE 3.5.1, Superkaramba 0.28 and Slackware 10.2).

Thanks in advance! This theme looks really neat :3


Reply to this

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 Re: Error

 
 by Matti on: Feb 12 2006
 
Score 50%

Looks like there's something wrong with your python install. It's having trouble importing the random module, which is pretty standard.


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