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- Content .- Fans  . 

KDE 3.3 Gear


KDE Wallpaper 1600x1200

Score 61%
KDE 3.3 Gear

Link:  Link
Downloads:  4465
Submitted:  Nov 21 2004
Updated:  Dec 10 2004


This was inspired to me by another wallpaper named "Only K" and I decided to make my own to add some effects like the core light of the gear and transparency to the "K".

The image has been rendered with povray 3.6. It took 2h43 on an Athlon XP 2600 (Barton) for the 1600x1200 image.

If you have any idea on improving the picture, please comment.


## 0.8 ##
* New camera view
* Added fog
* New glass textures
* New core texture

## 0.7 ##
* New metal texture (thx skullbooks)
* New gear modeling
* Removed unused scale{}, rotate{} and translate{}
* Core light now inside the gear declaration
* Antialias threshold set to 0.003 instead of 0.001 : 1 hour less to render 1600x1200 and no visible difference :)

## 0.6.1 ##
* New antialiasing settings : longer but better

## 0.6 ##
* Rework on lights and textures
* K is just a poly (easier to define than text)
* Gear remodeled (again easier to modify its section)
* Teeth modified

## 0.5.2 ##
* New texture for the gear (more metal-like)

## ##
The image is the same as before.
* Added comments in the kpm file
* All text in the kpm file is in english so it can be used by more people

## 0.5.1 ##
* The "K" is now based on a text element.
* Added a field for background

(Project archive)
(Wallpaper 800x600)
(Wallpaper 1024x768)
(Wallpaper 1152x864)
(Wallpaper 1280x1024)
(Wallpaper 1600x1200)
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 by skullbooks on: Nov 29 2004
Score 50%

there is no or a small antialiasing on the image...

i know it took very long to render a big version with good antialiasing but it looks much better with...

threshold 0.001
depth 3-4
and maybe recursive
it should be take very long by the glass, but it will realy look better...

all together: good work... and work on...

llap skullbooks
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 Re: antialiasing...

 by Tifauv on: Nov 29 2004
Score 50%

Is it about a particuliar resolution ?

I used recursive antialiasing (threshold 0.3 / deep 2) but perhaps it is not enough.

I'd like to make the gear more metal-like, but I don't know how to do. And the shadows are too hard.

Reply to this


 Re: Re: antialiasing...

 by skullbooks on: Nov 30 2004
Score 50%

i saw it at 1600 but it seems the same at 800...

just try threshold 0.003 / deep 3. it schould be better lines around the gear to the black background.

a more metalic gear.. hm your background is complet black, isn't it? so ther is nothing that can reflect. i know the problem i have it sometimes too (if the skycolor is realy black).

can you make a zip file with the KPovModeler project file and your used fonts. so it's easyer to test run it at other maschins and to test how to get a better metal ;)

llap skullbooks
Reply to this


 Re: Re: Re: antialia

 by Tifauv on: Nov 30 2004
Score 50%

kde_gear.zip done.
The font used is the common Vera Bitstream Bold in /usr/share/fonts/ttf/vera/VeraBd.ttf

The background is a dark gray (#9E9E9E) with iridescence (irisation in french).

Reply to this


 gear more metal-like

 by skullbooks on: Nov 30 2004
Score 50%

i see what maybe a problem is and hw you can mae your gear more like metal.

and in the finish of your metal texture a feflection and choose for the maximum color a light color (example #C0C9D3)

with the reflektion you can make more metalic effect to your gear... you should test it out to find the best you want.

llap skullbooks
Reply to this



 by bitwit on: Nov 30 2004
Score 50%
Digilante by Design

looks good.
better metal, thicker gear and glass, round the edges.


Reply to this


 made a mod

 by skullbooks on: Nov 30 2004
Score 50%

over night i rendered two new version

a bit more metalic gear and deep antialiasing


(1600*1200) so evrerybody can scale them to his own size...

llap skullbooks
Reply to this


 Re: made a mod

 by skullbooks on: Dec 1 2004
Score 50%

i made a new mod better textures


llap skullbooks
Reply to this

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