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Full faked transparency


KDE4 Brainstorm

Score 35%
Full faked transparency

Full faked transparency

Downloads:  145
Submitted:  Jul 30 2010


When you overlap several windows, even an heavy blurred transparency may look dirty and bad.
*(see preview number 2).
What i propose is that a transparent window could be transparent versus a common image (for example the blurred version of the background).
*(see preview number 1).

I know, this is not real translucency, but at my eyes it looks far better.
Also, it wouldn't require any kind of compositing, nor powerful gpues.
The idea could be targeted to windows decoration as well as kstyle engines.


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 by sceazy on: Jul 31 2010
Score 50%

I'm not sure, but I think the last person who suggested this was actually tarred and feathered. Fake transparency is, generally speaking, always too hackish, hence its hopefully never going to make its way into KDE4. I mean I see what you're saying, but also the number of people with computers that can't run kde with compositing enabled is getting smaller and smaller. KDE is progressing, this is just kinda regressing. Just thought there should be at least one comment so you could know some of the reasons why people are probably rating down so much.

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 Re: Hmmm

 by koko2k on: Jul 31 2010
Score 50%

First, thank you for your comment, i was wondering why the idea was taken so down, but still i ask myself.
For example, i really enjoyed kde3 konsole's fake transparency, and kde4's real one distracts me from reading characters, even when i use blur through compiz. that's a fact.
I never coded for kde and maybe you're right when say it's just too hackish to implement, but i bet a lot of people who want real translucency today, tomorrow will just disable it, thinking at usability instead.

Let's hope kde devs will give us at least the ability to set a fixed background for konsole and someone (qtcurve developer?) let us choice a png pattern for a (k)style.

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 by maarizwan on: Aug 1 2010
Score 50%

if you choose "white"/bright wallpaper, the konsole would look pretty horrible.

in oxygen-transparency style, one can set the "transparency percentage"; choosing less transparency say 80%-90% will give better appearance.

yes, choosing less< 70% causes text to be unreadable.

i hope oxygen devs will come with a solution like lesser transparency/ using shadows under the text will be lesser or with glow/more blurr for better reading.

Let's see.. till 4.6 then...

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 by shocklateboy92 on: Aug 3 2010
Score 50%

can't you do something similar to that using reflections?

Because I remember, before I found some proper images to use as textures, I used an ordinary wallpaper and Compiz pretty much imprinted it onto any transparent surface.

I think if you tweak with something like that you can get what you're after.. :)

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 Re: Reflections

 by koko2k on: Aug 3 2010
Score 50%

Yep, but when i played with reflex plugin i noticed that the texture was projected over any transparent area, and so on the shadows too.
Bereflected doesn't have this issue, but is not compatible with some kwin plugins and transparent areas are still needed.

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